Or students can click on toxic chemicals to learn about them. Tox Town's target audience is high school and college students, educators, and the concerned public.
Descriptions of chemicals and of environmental health concerns written for Tox Town score within grades reading levels on the Flesch-Kincaid readability scale. Through the curriculum investigations, middle level and high school students address five essential questions: 1 How is this disease distributed, and which hypotheses explain that distribution? Northrop Grumman and Scholastic are providing a free science and math program for middle and high school teachers nationwide.
The program features detailed lessons for teachers on technology and science, reproducibles that allow students to explore math and science through word problems, a classroom poster designed to promote critical thinking, and student magazines that profile young engineers and provide resources for further research in these fields.
The program highlights the real-world applications of science and technology from various engineering and science disciplines, including space science, submarine engineering, and geolocation technology. Lessons in the program meet national standards and benchmarks for science, math, technology, and language arts. Educate students about the historic Apollo 11 spaceflight and celebrate its 50th anniversary on July 20 with these lessons and activities for grades K from NASA. Resources for after-school enrichment, summer camps, and public events are also included.
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At CitizenScience. The projects address various science disciplines archaeology, biology, chemistry, environmental science, geology, health and medicine, physics, space science, and others and offer opportunities for student participation and data-collection experiences.
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For example, projects might involve tracking harmful algal blooms Cyanoscope—Environmental Protection Agency Collaborative Project , documenting ladybugs in habitat Lost Ladybug Project , verifying land cover type on satellite images Adopt a Pixel , searching for exotic stars by analyzing radio data from the Green Bank Telescope Pulsar Search Collaboratory , and measuring fossilized shark teeth Students Discover.
Users can filter searches by agency, status active or completed , or science discipline. Make science and health relevant for students by exploring the impact of daily food and beverage choices on overall health. The standards-supported curriculum—versioned for both middle and high school levels—includes background information for teachers, five learning modules, student worksheets, glossary, and standards information. Targeted for middle and high school levels, this Five-Minute Challenge offers hands-on practice in analyzing data and introduces careers in the veterinary industry.
Students interpret an infographic with facts about various animal-related careers, then record positives and negatives about each career based on what they discover.
Check out this website for games and other resources to inspire young scientists preK—4 to learn about NASA and its missions. The site also has space-themed games, puzzles, coloring pages, and mazes that support Common Core and Next Generation Science Standards and reinforce skills in core subjects. For example, Roving on Mars lets students test their driving skills as they learn facts about the red planet, while another game, AstroMatic, invites students to calculate their weight and age on different planets.
Students first make observations about two iconic images of the Earth as seen from the Moon. Next, students analyze data relating to one of four Earth science variables that NASA monitors cloud cover, vegetation, surface temperature, and precipitation and create a visualization documenting the changes they observe in their chosen variable over time. Students then pair with a classmate to compare their visualization with one on a different Earth science variable and make inferences about how the two variables may be related.
Other accompanying materials, such as links to Earthrise images, Earth system poster cards, and student data sheets, can also be found at the website. Teacher Resources includes an introductory PowerPoint presentation and links to lessons, articles, videos, and websites to build background knowledge on the topic. Guidelines for Data Collection presents survey protocols and data sheets to enable students to accurately collect and record marine debris data.
In Guidelines for Data Analysis, the process of entering data in the MDMAP database is described and suggestions for creating visual displays from the data are provided. Community Engagement and Outreach offers activity ideas for generating awareness of marine debris. Excite students about careers in biomedical research and improve community health literacy with resources from the Science Education and Partnership Award SEPA program. The projects—which are created through partnerships between biomedical and clinical researchers and educators, schools, and other interested organizations—include an assortment of technology-based curriculum, games, apps, and other interactive resources for use in the classroom, community, or home.
For example, This Is How We Role elementary , a curriculum developed with Purdue University College of Veterinary Medicine, explores careers in veterinary science and how to prevent health conditions that impact people and their pets. Pennsylvania educator Frank McCulley created the website to support student learning in his high school physics courses. This interdisciplinary lesson for high school learners fuses science, technology, mathematics, ethics, and language arts into a week-long experience exploring biotechnology.
During the lesson—developed by the TGR Foundation as part of the TGR EDU: Explore curriculum—students not only learn how infectious diseases are spread, but also uncover specific concerns of the Zika virus and debate whether genetic modification of mosquitos is an appropriate method to stall or eliminate the spread of disease. Materials include a downloadable lesson plan and an accompanying PowerPoint presentation with guiding questions and embedded videos to help explain complex topics.
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Explore human population issues with K—12 students with lessons and reading resources from Population Education. Search the resource database to find interdisciplinary science activities. Downloadable lessons are indicated with a page icon and include a video demonstration of the activity along with the lesson plan. Highlights include activities such as Crowding Can Be Seedy K—2 , a role play and gardening lesson that helps students understand the effects of population density, and Waste a-Weigh K—2 and 3—5 , in which students weigh and record their lunch waste for a week to understand how conservation efforts can reduce the total amount of trash generated.
For the Common Good helps students in grades 6—8 determine consumption strategies that maximize resources for an entire group, while Carbon Crunch shows students in grades 9—12 how population growth and industrialization have impacted the environment. This easy-to-use software can engage middle level and high school students in systems thinking and model-building.
Developed by the Concord Consortium and the CREATE for STEM Institute at Michigan State University, the software enables students to use a drag-and-drop method to build various customized phenomenon representations from the basic diagramming of a system structure to static equilibrium and dynamic time-based models. Teachers and students can access the software and supporting resources on how to use it at the website. TeachRock uses popular music to engage students in work that supports standards across disciplines, including science, technology, engineering, arts, and math STEAM.
Use this game from PBS Kids to introduce K—3 students to the basics of systems thinking, strategy, and toolmaking. Players explore the Kart Kingdom world, crafting gadgets and customizing characters as they move through various game levels completing quests. The gadgets help and change how students move through each level. Sometimes more than one gadget can be used to complete a puzzle, and students must decide which gadget is the best.
The game can be played in the classroom or at home. How did the gadgets help you complete the game quests?
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Howwas teamwork used to help solve problems? Teachers can design customized question sets at this website to uncover student preconceptions in K—12 STEM disciplines and support authentic discourse and argumentation in the classroom. The online question sets engage students in relevant science discussion and provide a safe place for them to share ideas without judgment. As students respond to the question sets, and differences inevitably emerge, students develop communication skills as they verbally reason with peers to reach consensus.
The website also has tutorials for using the resource in the classroom. A nationwide initiative from the Captain Planet Foundation teaches K—12 students about threatened and vulnerable animals and plants and where they live and empowers them to design and implement real-life solutions. Currently, students can participate in two projects: Pollinator Quest grades 3—5 , which focuses on creating habitats for pollinators, and Minnesota Freshwater Quest grades 5—8 , which focuses on identifying threats to species and human health in community waterways.
Future projects will address topics like improving soil health and planting trees Healthy Soil Quest, grades 5—8 ; helping the longleaf pine ecosystem Longleaf Pine Quest, grades 3—5 ; reducing plastic pollution Plastics-Free Oceans Quest, grades 3—8 ; and learning about the gray wolf Rocky Mountain Wolf Quest, grades 8— Funded by NASA, this project specializes in browser-based digital learning and a teaching network for educators.
At the website, educators can access a collection of digital interactives on Earth- and space science—themed topics and accompanying lesson plans for middle and high school levels and informal science audiences. Teachers can also join the Infiniscope community to connect with colleagues interested in customizing interactives or collaborating to design new Earth and space digital technology resources for the classroom. GLOBE Observer, an app-based citizen science project, has a toolkit for informal educators at libraries, museums, parks and outdoor education centers, and after-school programs.
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The toolkit contains resources and activities for educators to integrate the citizen science initiative at their institution and involve participants, including K—12 students, in authentic science research. For example, GLOBE Observer observations from students and other citizens can be used to help scientists track changes in clouds, water, plants, and other life in support of climate research and to verify data from NASA satellites.
More specifically, reports of mosquitoes can be paired with satellite observations of vegetation and temperature to learn what conditions mosquitoes thrive in. Participants who take cloud observations while a satellite is overhead are e-mailed matching satellite data for comparison. The toolkit also has tips on data collection and a resource library with activities, books, videos, and presentations to provide background knowledge, as well as handouts and promotional materials to help educators generate interest in participation.
Students in grades 3—5 can play their way to understanding the roles of science, technology, engineering, and math STEM in agriculture with this app. In Keys to Stewardship, the science-focused game, students work to complete tangrams, learning about crop rotation and other farming practices.
In the technology focused game, the Great Seed Search, students pilot a plane around the world, collecting seeds and learning about agricultural products, geography, and other cultures along the way. In Thrive, the engineering-focused game, students identify healthy soil, develop strategies to improve soil quality, and enhance water quality to grasp how soil is a vital part of the natural environment. In Operation Peanut Butter, the math-focused game, students follow the path of peanuts from the field to the peanut butter jar, practicing fractions and other math concepts at each location.
Designed in comic-book format to appeal to all students, including reluctant readers, struggling readers, special-needs learners, and English language learners, the mini-unit explores where trash and wastewater come from, where they go, and how to reduce the amount of solid waste and wastewater we produce. Registration is required to download the materials. Developed by the National Institute of General Medical Sciences and Scholastic, these lessons, videos, and activities for grades 6—12 introduce basic science, its importance to human health, and careers in science research.
Through four lessons and videos andan accompanying magazine, students learn about the science of living systems Exploring the Science in Our World , the tool sets of research scientists Exploring Research Tools , the benefits of studying research organisms Small Cells, Big Findings , and the diversity of science careers Exploring the Research Path.
STEMconnector—an organization committed to increasing the numbers of science-, technology-, engineering-, and math-ready e. That report identified five critical gaps to achieving STEM-readiness within the system, and it found no one solution to create progress at scale.